Weston Gaylord is a writer, performer, and mixed-reality creative technologist based in Los Angeles. His original work combines live performance, music, and virtual & augmented reality.
He co-wrote and developed Chained: A Victorian Nightmare, bringing together real-time motion capture, room-scale VR, and immersive theater for a new adaptation of Dickens’ classic ghost story.
Weston’s play Retrospective explores parenthood, circular time and the externalization of memory, and combines site-specific immersive theater with narrative content in VR headsets. It was produced by Co.Reality and premiered in Portland, OR in 2017.
Weston co-wrote Gravity: A New(tonian) Musical with Joel Chapman, Matt Herrero, Jessia Hoffman and Ken Savage. Gravity was a finalist for the O'Neill National Musical Theater Conference in 2017, and has had staged readings at the Brava Theatre, Theatreworks New Works Festival 2016 and at Z Space’s Z Below venue, with support from BATCO, Encore Theatre Company and the Stanford Arts Institute.
As a creative technologist for VR studio Here Be Dragons, Weston dug deep on creative development, on-set production, and post-production R&D. He has captured VR with Google Jump, Nokia OZO, Facebook 360Surround, Samsung Gear360, and custom rigs, and has helped create narrative content for stereoscopic 360 video, roomscale photogrammetry, and live performance integrating augmented reality from Microsoft Hololens.
In 2015, Weston conceived & directed Lights Out Damn’d Spot: a production of Shakespeare’s Macbeth in complete darkness with five live actors & ambisonic sound design, in association with Stanford’s Center for Computer Research in Music and Acoustics (CCRMA). In 2014, he wrote and produced Show-Intel, an immersive live experience integrating the xbox Kinect, presented at San Jose Repertory Theater’s Emerging Artists Lab and the Stanford Institute of Design (d.school).
Weston has studied playwriting with Amy Freed and puppetry with MacArthur Fellow Basil Twist. He holds a B.S. from Stanford University in Symbolic Systems, with a focus in Human-Computer Interaction.
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